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Tuesday, November 13, 2012

Halo 4 Campaign Walkthrough, and Multiplayer Guide


Halo 4 Walkthrough

Campaign Missions

*Note* There are no skulls to find. L

*Note* The Game starts with a little background cinematic on how and why the Spartan’s where created, and a little history (I Love watching this). You start as the world famous Master Chief in cryo-sleep aboard what remains of the UNSC Forward Unto Dawn. He is awoken by Cortana (Your favorite A.I. from all the previous games) a little more than four years after the events of Halo 3 in the year 2557.

*Note*-If you have played any of these games before then you should know to always pick up new weapons, and always be looking to upgrade them from those you have killed.

I. Mission One- Dawn

Access Master Chief’s records. Doing this will give you the Achievement “Digging up the Past”. Wait until Cortana’s done talking then walk straight ahead till you see stairs going down to the left, and take them down. Turn right, and head to the computer console that is functional. Walk up to it and hold the appropriate button to view the records for Spartan, John 117.

     A. Now head back up the stairs and to the yellow lit room and to the first console to find out how badly damaged the ship is. Get weapons, and life support online. Make your way to up a few floors to the next waypoint as your ship is heavily scanned by an unknown party. Then to the elevator, that you will need to open. After you have to climb the elevator walls, quickly slide left to avoid the debris, and then left to the opening, being prepared to find a Covenant Elite soldier who needs to die.

     B. After turning to the opening sneak up the stairs and get a stealth kill, which does alert the rest of his friends, but is a lot of fun. Plus you get his weapon, and you can never have enough. Now move around and take out all his little buddies. Before overriding the blast shield. OMG is that an entire fleet, ut ooh insert Scooby doo voice.

     C. Make sure you are behind something preferably up the stairs near the console area or the landing party will blow you against the wall. Ready for some fun, because here it comes. Take out the elite first on the right side, then deal with all the grunts, before doing the same on the other side. Then head for the elevator banks. Your next objective will be to make your way through different waves of hostile forces (Usually one elite, and a three or four grunts. Always kill the suicide grunt first. Till the big room where the number of foes jumps up) to try and deal with the cruiser.

     D. Now it is time to head outside, and discover that you have been orbiting a forerunner planet. You should pick up the battle rifle, and then take out the enemies dropped in your way from a distance. Be careful, there is at least one sniper with a beam rifle. So stay low as you make your way over to initiate a launch. Of course once you do, it’s jammed so you need to head back across the area just a some more drop ships lay down a new group of enemies.

     E. After dealing with them use the appropriate button to kick start the missile. Now head back quickly following the waypoints set up by Cortana to the escape pod. Ignore the enemies inside, and just run as you feel your pulse quicken as the tension builds trying to get to safety. Till the mission ending cutscene.

II. Requiem

    A. All I can think as we fall to the planet is where can I get one of these suits. After the cutscene make your way up picking up newer weapons as you look for a way off this rock. You can head up and look around, but the way out is a tunnel with some debris in it on the bottom level. After making your way through and finding a warthog (What is human stuff doing here?) flip it and drive down the hillside, through the tunnels till you get near the bottom. (Now would be a great time to have some friends for a co-op). But since I’m alone, here the best you can do is try and stay upright and run over as many as you can till you find the ghost. Then it’s time to drive and shoot, the only drawback from a warthog.

     B. The big group next to the ghost needs to be dealt with until all are gone. Then get off the ghost and traverse up the mountain path. You will need to deal with enemies along the way. There is plenty of ammo, plasma grenades are everywhere and plenty of places to dodge as you make your way up this linear path. At the end, make your way up the platform but be prepared for the invisible elite with a sword as one swipe kills you. So take this guy out from long range, or get him with a sticky. Then take the sword and let Cortana start to work on his cammo, and then enter the door lock.

     C. Head across warzone of already dead enemies to the console in the back. Just make sure not to jump off into nothing. Use the appropriate button to active the console, and watch the cutscene. Now you have to activate two separate sections to bring the console back online. Get the first by clicking on the bridge, then head to the second when the ambush happens, shocked I know. If you have the sword this should be a short fight if you use it smartly. Then activate the second one, and notice that the transmission sounds human. Deal with the next group and then head over to the cartographer to reactivate it and watch the cutscene. Now walk over and pick up the hardlight shield.

     D. Best option is to move up top and snipe every creature you can with your best long rang weapon. Then drop down and find some better guns before working your way across the bridge that reminds me of a multiplayer map I remember. Make sure to load up on your favorite ammo before coming to the section that heads down with a banshee across. Stop here and snipe for a while.

     E. After done, cross over without falling to your death, and enter the banshee and use it to kill all the other banshee’s. Then take out the ground forces before heading through the door lock.

     F. Enter into the wide open. Be wary of the turrets and make sure to kill those guys fast. You can always go over and take control of one of them for a bit if you like. Which can be helpful, when dealing with the ghost if you are not a great shot. Another option is to kill the grunt on the ghost and then use it to run around slaying everyone else. Most familiar with Halo will tell you to use a machine like the ghost till they kick you off it. Make sure to pick up the SAW and the rocket launcher as this usually mean you will probably need it against a boss. So save the rockets for something special.

     G. When you reach the point that you have to get off the ghost, head up stairs and deal with the enemies, and you will notice a drop ship with more to deal with. This is a good opportunity to snipe with your carbine, or whatever unless you still have the SAW. When you are done with the smaller enemies the Hunters are up top being irritated. Use your rockets on the first, and then notice the second one. Another option is to have picked up the sword earlier and they can be killed with a good couple blows from behind while jumping. After they are dead head through the door lock.

     H. Proceed to the terminus. A Cutscene, and then a preview of enemies to come.

III. Forerunner

      A. Hit the panel on the platform and then jump into the portal to the left. Your goal is to knock out the two pylons to get a signal out. Just ahead you will have your first introduction to the Promethean Crawlers; these creatures have noticeable heads, so aim for those. They hunt in packs and are kind’ve creepy the first time you fight them, but normally attack one at a time. Just know if you see one you will probably see more. Try the bolt gun they drop, as it’s a lot fun.

     B. Further down you will face a truly nasty combo, a knight, with a watcher (The hovering craft). The watcher has a shield that covers them both, and the ability to revive the knight. So it is very important that you kill the watcher first. You don’t have to, but it’s a heck of a lot easier if you do. Whatever you do, once you start don’t finish till they are dead. Don’t let them find cover and recharge their shields, or you will just be spinning your wheels.

     C. First you will need to take out two shields areas before heading up to the pylon. Expect a lot of enemies, and the need to take cover some times. Once both shield sections have been shot, your next objective is protected by two knights, and a couple up top. Once you have dealt with your foes take the elevator to the top, and shut down that pylon, and enter the wormholes to the next one.

     D. The next one is happening during a Covenant invasion of the area. So stay back and try and take out the Promethean foes from long distance and let the Covenant help you out. Of the two the Covenant are the easier to fight. So the enemy of my enemy is my friend. Though the covenant will try and kill you when they see you. When you feel like it cross the area and make sure all are dead before you can continue.

     E. Watch as some ghost fly past a knight that you must kill. Then take the ghost and ride it around laying waste to everything in the area. Now take the tunnel to the area with banshee’s. If you can hit the guy before he can jump into the last one its hard but worth it, as you will need to deal with another in the air, and he can lay waste to your ghost. If not try and snipe him, or just lay waste to all the ground forces in your way to your first of three power cords. Lastly make your way up and turn off the last pylon so Cortana can transmit.

     F. Now jump through the portals till you are near some drop ships. All lined up like that sounds like a good time for a grenade. Now head up and try to sneak up on a few as the Covenant and Prometheans are in a battle. Till you get to the cinematic and learn something about your new enemy. Afterwards run, get in a ghost and drive fast time is running out. Nothing like the collapsing level. Just keep moving forward. You may need to start over, but keep going till you get to the end.

IV. Infinity

      A. Head down the jungle path till you find some knights and an officer. Wait for them to warp out, then go down and get the DMR, and any other weapon you want along with some grenades. Make sure to check the tag, and then move on to your next objective.

     B. When you get to the area with the night vision. Stay up top and use the binary to snipe, or other rifles to snipe down below. When ready head down below and prepare to have to deal with a lot of enemies as you chase down id tags. If you find a magnum use it, these are one shot weapons if you hit the right spot.

     C. When you reach the one near the door make sure you have the weapons you want as the door will trigger a cutscene. Now you have two marines with you as you make your way to clear the LZ. Use your two buddies to distract the others as you take everyone down. Try to keep them alive, as it’s nice to have company. When you get to the pinned down marines, use the rail gun to take out the beam turret guys, as they are nasty. Use your DMR to take out the rest, as it is a lot easier with the turret guys out of the way. Head to the top of the hill for a console to interact with, then use the turrets to defend it.

     D. Things get tough now as you have Promethean, and Covenant foes to deal with. Us the turret till its empty, there is also another rail gun to find. Taking out all these enemies is rough but fun. When the phantom shows up retreat to the tunnel; try and take it out with the rail gun if you can. When the battle is over climb into the Pelican.

     E. Use your DMR to take out the foes between you and the Scorpion tank. Once inside, wait and let on as many marines as you can. They will deal a lot of damage to the foes on the ground. The smart move is to crawl slowly and take out the towers from long distance. When the Wraith appears take it out fast (Usually 3 shots), also don’t forget to deal with the ghost. You can take out the phantoms, but only if they become irritating. Continue till you reach the large elevator.

     F. Once inside it gets even better as there are more enemies, and several hunters to deal with. Just remember to take it slow and methodical. Once everything is dead jump out and take the rocket launcher and get inside the Mantis Mech. Save the missiles for the beam turret guys that are usually on the bridges, be careful one shot can kill your mech. You should have some marines with you to help out with the other guys.

     G. Use the elevator to get to the top, and watch out for grunts with charged plasma guns as they can stun you, and the kamikaze grunts with sticky grenades. You will need to take out 3 different jammers. Then you will need to defend the area from phantoms. If your mech gets destroyed there are a couple near to change into. The phantoms take about 10-12 shots to bring down, but are a waste, as all you need to do is kill the turret guys, and the soldiers they drop.

V. Reclaimer

     A. Grab a sniper rifle before you head out, then into the Mammoth. Work your way to the top, checking out all the cool stuff till you get to the top and talk to Commander Laskey. Grab the jet pack, and head over to the rocket launcher turret. Now search for sniper towers and send them to where ever it is that the Covenant go lol. Don’t forget to kill all the ground troops before switching to the other one when the phantom appears. Then take out the next tower, and ground troops, ghost as well. Now get in the warthog and drive around why a marine shoots for you.  When the wraith appears use the launcher to take it out, or snipe the gunner, etc. Don’t try to take this one as it’s not near any of the others.

     B. The waypoint will lead you to the edge of the lake. Here you can press UP on the D-Pad to select the laser from space and then highlight the Phantom and pull the trigger. Now return to the Mammoth, and cross the lake. Use the launchers to end the banshee’s. Then hop off, and move on to destroying the three generators. Just remember to find something that moves fast, and if you run out of ammo head back to the Mammoth and get some more.

     C. Later use the beam to ride up to the drop ship, and destroy it from the inside. Then back to the Mammoth, till the terrain is too much for it and its time to go solo again. Use the sniper rifle to take out the snipers at the top, and any others you feel like. There is heavy fighting as you make your way the big gravity well you need to shut down. Just remember to keep moving, take cover when needed, snipe when you can, and be wary of those sniping at you.

     D. Once inside follow the drone, to the elevator. Then follow more to till you get to the spot. Now you will need to search around for Cortana. Keep going until you find the “Librarian” forerunner, and be ready for a crazy revelation.

     E. Once the cutscene is over kill the first wave of promethean’s then pick up Cortana. It’s time to get out of this messed up place. Fight your way to the elevator in the back of the room. Through the wormhole, then into the Scorpion, it is time to kick some butt.

     F. Keep moving as you mow down several wraiths, and ghost, till you reach the shield. Then head down, and take out the shield generators. Head to the next waypoint, and sadly time to leave the Scorpion. But at least it’s an easy run to paint the target on the gravity well, and watch the pretty explosion. Back for the cutscene on the ship, nothing like watching weakness in leadership.

VI. Shutdown

     A. Make sure you walk around and listen to the different conversations in the hangar, especially the two just across from the Pelican you are to board, you will be glad you did lol. Also choose your favorite weapons as you walk around as well. DMR, shotgun, rail gun, SAW, etc. This should let you know what is coming. When you are set and loaded get into the Pelican and try her out. If you get the no controls bug, you may have to restart the mission. Don’t know how it starts nor why, but unless it has been fixed later, it can happen.

     B. On your way to the waypoint get used to the controls, and toggling the weapons. At the waypoint you will need to use them to take out many phantoms. *Note-There is another way of doing this by just killing one or two and hard landing at the LZ and just running to the doors. When you come out, the skies will be clear either way*Once you have cleared the area of phantoms, set down and head into the first of two wave generators you need to shut down. Inside as the platform starts to move, snipe the covenant enemies to your right. Because you guessed it, you will need to go over there eventually to keep your platform moving. Be prepared once you release the lock out for the knights to show up and make this fight a little harder. Just remember to stop and snipe when you find a good spot, and clear all the enemies you can before proceeding. You will now need to clear your old platform before you can continue, and once it starts expect a couple more knights to just appear on your platform.

     C. Once you have cleared your platform again start sniping the knights near your objective. Just be wary because they like to teleport over to you and are big on charging your position. When you get stopped again, this time with tougher enemies to stop, before you can get started again. Then when you’re done fight your way over to the carrier way generator, and use your suit to take it out. When it’s done head back, but take out the watchers as you travel. Now back to the pelican, time to head over to the other one.

     D. Expect much heavier resistance inside this one. No platform this time, you will need to sever 3 connections to achieve your objective. As before snipe when you can, but expect the little Prometheans to sneak up close when you’re in zoom mode. After taking out the first node, expect more enemies to teleport in. To open the second one you have to defeat the knight who likes to teleport away when you do enough damage, keep on him till he’s dead. After the second is down, watch out for the beam laser sentry; don’t take a hit from him. When the third is down take out the watchers, and finish off those that warp in. Expect another platoon of bad guys to teleport in the hallway out.

     E. Load up and get into the Pelican and instead of heading for the ship, go to the waypoint Cortana comes up with. Inside deal with the Covenant enemies as the tower around you moves and shakes. Take out the plasma cannon and fuel rod guys first. At the end there’s some hunters, and there is an achievement if you can get one of them to accidentally fall off the side, “Explore the Floor”. Then take the beam up.

     F. Now there are two ways to get here. One fight through all the enemies, slowly making your way to the door. Two is to take the banshee and fly right over to it and quickly get inside the doors while avoiding heavy fire. Once inside follow the onscreen prompts after the cutscene to trigger another one.

VII. Composer

     A. Search the ammo case to find a hologram. This can be used to distract enemies and draw their fire while you shot them in the head. Enter the fray, and try to mow down as many enemies as you can the doctors will distract some. Around a corner what out for the one shot one kill snipers. Once you clear the initial area, a phantom drop ship will bring the second wave. Get to the turret which is hard, and now you will have to survive drop ships with turrets of their own. Just watch out for the elites who sneak up behind. You overall goal is to get near the window and raise the shields so they can’t bring anymore drop ships in.

     B. When finally secure, head to the next waypoint with loads of covenant enemies in your way. Some will have your back to you; show them their mistake with some manual kills. Then kill everyone near the turret, as they will all go for it. At the stairs stand there and kill the grunts coming down it.

     C. Except your gift and prepare to use it on some angry hunters. But feel free to try out all the cool weapons available as you deal with them. Then head to the doc for a cutscene.

     D. Now you will need to activate the outer turrets to defend the civilians on Evac ships. You will need to fight through many covenant soldiers to get there. This is close quarters, with long hallways, like you would expect on the inside of a spaceship. There are various checkpoints, and many enemies. Watch out for the familiar invisible elite with a sword who want to sneak up behind you. When you finally reach it, insert Cortana in, and then fight your way to the evac area.

     E. Now it is time for a little fun, head over to the Mech, and start laying waste to those that oppose you.  Start with ground forces, then some Banshee’s, and ghost join the party. Try to find a place where a side or your back is protected as you take them all out. Things get really interesting when some phantom drop ships appear inside. You will reach a checkpoint when it’s time to head back to the elevator, so do so whether or not all enemies are down. Head inside, and do as instructed.

VIII. Midnight

     A. You are now in the broadsword, with similar controls as the Pelican. You will need to use your weapons to destroy floating objects that will hit you, and your thrusters to speed through collapsing areas so you don’t get smooched. The turret fire isn’t necessary to hit, if you’re nimble enough. Finally you will get to an area where there is much more room. Quickly fly over to the glowing point on the spire with your guns. Now there are huge turrets to take out on the outside. They have to be hit in a certain orb spot. Take out the small guns near it, then the orb to bring it down. Once all four are down a cinematic will trigger.

     B. Quickly take out the watchers before they can build the beam sentry, and then head to the next area, which is the same except it has knights as well. More knights, and then the final terminal. Inside the Didact ship there is a series of hallways with knights, and watchers protecting them. Head to the terminal when Cortana tells you. Then you will face different knights with crazier weapons to dodge, use the door as cover and snipe them. If you are at the right place they won’t charge you, and you can take them out from safety. When done check them for weapons, and the auto-sentry.

     C. Enter the elevator, then the portal. The first one has some crawlers to deal with and a binary rifle to find. After the second portal find the rack of light rifles and use them on the many knights, and watchers. Snipe the knight with the Incineration Cannon, the next portal takes you to an armory with all kinds of cool stuff.

     D. After the portal, quickly melee attack the knight with his back to you, then deal with the crawlers, and watchers along with four more knights. An auto sentry would be good right now. Pick up the Incineration Cannon when you can as it deals with knights fast. Now to the next portal, you will need to defend the area from crawlers so you can pick up Cortana. She will give you some help with some beam defenses. Eventually you will find her at a console.

     E. Head to the next waypoint with heavy crawler numbers, and through the portal. You will need to step into the launcher to get shot across and into an armory, stock up. Then deposit Cortana at the console, and head right and launch over to an island. There is an armory through the door, but save that stuff for later when you need it. Take your time and deal with the watchers, and crawlers, then head back to the armory when you are done and pick up the Incineration cannon before accessing the panel.

     F. Launch to the next one and immediately take out the knight with the cannon, before switching to deal with all the little guys. Now find the beam sentry, and take it out. The island it is on is full of the best ammo. Plus this spot is a great place to skip the rest of the enemies and just run to the next launcher.

     G. I hope you saved your Incineration Cannon ammo, because the top platform has 8 or 9 knights and this will be a serious fight. Trigger them by extending the bridge. When all are down a waypoint appears on where to go next. Which you guessed it has some more knights on it that need to die. Then head to the waypoint to trigger the nuke as prompted to trigger the ending cinematic.

                                                       Multiplayer Guide

*Note* New to this game is the ability to set up your guy the way you want him armed before hand along with his bonus's. Thus the non need of skulls. You should play around with each and find the right combination for each style of battle, and map style that suits you.
I. Abandon

               -Special Weapons to find= The Scattershot can be found in the middle of the map, on the bottom floor of the science facility. There are also random drops, grenades, and two needler’s to find.

               -The Map= basically this is an abandoned science facility in the jungle. One of the smaller maps, with a lot of close quarters fighting, and no vehicles. Plus the trees and nature do their best to make it hard to snipe, and easy to get killed from behind. So you will be in constant battles

II. Adrift

               -Special Weapons to find= Sword in the large room at the center of the map. Just to the left of the blue team spawn point is a sticky detonator, just left of the red team is a scattershot. There are also grenades, and random drops.

               -The Map= this is a mining vessel. This is similar to Abandon in the play style you will face. Close quarter fighting, long hallways, and an open central room for major bedlam. Suggest using close quarter perks.

III. Complex

               -Special Weapons to find=Each team will get a sniper rifle right near their initial spawn point. Energy sword in the middle of the map, with a scattershot behind it, and on the bottom level.

               -The Map=Unlike the previous two maps this is a large map, where each team has its own base with weapons, and vehicles to play with. You will need to use long rang weapons, as you should see your enemies coming.

IV. Exile

               -Special Weapons to find= Each team will have a sniper rifle on the hill next to their initial spawn point, a rocket launcher can be found near the walkway next to the banshee spawn point, and grenades, and random drops. There are two warthogs, two mongooses, turret, two ghost, and a banshee.

               -The Map=Might be the largest map in the game. This one is big on vehicles, and for team on team missions.

V. Haven

               -Special Weapons to find=Scattershot, located near the bottom of the map, just under the centerpiece. There is a sticky detonator in a corridor of a sublevel near the stairs to the second level; there are also needler’s, grenades, and random drops.

               -The Map= This map offers a variety of openness mixed with close quarters tiers as well. Great for a whole lot of different types of missions, but no vehicles. Keep moving constantly or somebody will get some from where ever you aren’t looking.

VI. Longbow

               -Special Weapons to find= Rocket launcher at each teams initial spawn point up a hill. Opposite of the main structure is a Rail Gun, and the Spartan Laser, also there are sniper rifles, grenades, and random drops.

               -The Map= This frozen tundra is the games’ biggest map. Bring you’re a-game guns, and leave the little ones at home. There are many vehicles to play with.

VII. Meltdown

               -Special Weapons to find= Railgun can be found to the right of each teams initial spawn point, near the ghost, to the left are Incineration Cannons. There are a lot of vehicles to play with

               -The Map= A crazy world that is being destroyed by radioactive impacts. The middle area is great for vehicle on vehicle battle. The top is great for sniping, and close quarter’s battles.

VIII. Ragnarok

               -Special Weapons to find= Spartan laser, on the cliff that overlooks the stream in the middle of the map. Railgun can be found to the right up high of each initial spawn point for each team. There are sniper rifles, grenades, and random drops. Mantis Mech behind each teams bases, along with banshees, warthogs, mongooses.

               -The Map= This is Valhalla, just renamed.

IX. Solace

               -Special Weapons to find=Energy Sword in middle of the map, underground. Few steps away is the Incineration Cannon, Sniper rifles, grenades, random drops

               -The Map= Basically the Narrows from 3

X. Vortex

               -Special Weapons to find= Look up high for a sticky detonator, and just opposite of the map is the other, Needler’s, sniper rifles, grenades, and random drops. Rocket warthog, in the middle of the map, and a Wraith parked in the pathway to the main structure. This is the best vehicle map there is in this game. There are also ghost, regular warthogs, Mongooses, turrets.

               -The Map= A big map designed for team battles

Tuesday, November 6, 2012

Benedict Arnold Missions- Assassin's Creed III. Exclusive to PS3

*Note* These are exclusive to Playstation 3, and can be started once "Missing Supplies" of Sequence 09 has been completed.


I. Traitor in our Midst

     A. The memory starts just inside of the West Point Map, right near New York City. Make your way to the green circle just south. There is a soldier at the back of the patrol that must be eliminated. The easiest way to do this is to cut through the gap in the barn and hide in the hay cart. After he’s dead go back the way you came.

     B. Now there are two more you need to make dead. Use eagle vision in both zones to identify the golden targets. The first is in a tent on the west side of the camp. When sneaking over take note of the other soldiers patrol. When he turns away do a quick hidden blade assassination and leave the body where it falls as you go back where you came. The other is busy taunting a redcoat prisoner. Just wait in the concealed area for him to walk by and no one will see you.

     C. The very last target is in the fort. For some reason even though you have probably liberated several forts for their side by now they still don’t like you. Calmly walk in and quickly turn right to have the last target knock you out of the way as he runs passed you. Kill him quickly and end the memory

II. Showing Traitors the Way

     A. Speak to the Patriot soldier to the south to begin the memory. Pick up the crate, and place it at the waypoint. When the traitor runs from the crowd, quickly run him down and tackle, don’t kill. Now take him the ship docked to the East (Vulture).

III. A Spy Among Us

     A. Inside of the Fort to the west is the Memory start. Receive your orders then carry the powder keg to the reserve. Then place it in front of the door, and move to the area to begin your eavesdrop. Use the hiding areas, and brush to maintain your closeness to the conversation. It gets easier once you get outside to follow them with so much cover.

     B. When they break apart follow John Anderson as he meets up with his Redcoat buddies. Now follow him into the cornfield. Do not get seen, as it will desynchronize. Watch as he jumps into a hay cart and changes uniforms. Now you will leave the cornfield and near some trees. When you get to the one that usually starts a free run through the trees, (A stump, then a tree going up) Use this to free run trailing him till he’s intercepted by a Patriot patrol.

IV. Battle of West Point

     A. Stock up only all your stuff, as a big fight is coming up and you want to be prepared. Head to the fort to start the memory. Now to survive and win this fight you will need to pay attention to the on screen prompts.

               - No matter what you are doing, when the “kill a sniper” comes on your screen, stop whatever you are doing and do this immediately. They are trying to shoot the powder reserve, and blow up all the ammo.

               - When prompted break away and defend each gate. Luckily these soldiers are usually the normal ones who die quickly and don’t block counter kills.
 
     B. When the battle is over, you are done. Now you can enter West Point, as its over. This is also a good place to do some of your club challenges, there are now some new ones from West Point as well.